r3vslwin
real/widget/r3vslwin.h
r3wid
r3Window
R3CLID_WINDOW
r3Vslwindow
R3CLID_VSLWINDOW - 1277
NoTab, NoTreeView, NoAvailableShaders, NoShaderGadgets, Rows,
NoTab
NoTab
R3VSLWINA_NoTab
Boolean
R3BOOL
jsobj.SetNoTab(value);
value = jsobj.GetNoTab();
R3BOOL value = ...;
R3SetAttrs(r3obj, R3VSLWINA_NoTab, value, R3TAG_END);
R3BOOL value;
R3GetAttrs(r3obj, R3VSLWINA_NoTab, &value, R3TAG_END);
NoTreeView
NoTreeView
R3VSLWINA_NoTreeView
Boolean
R3BOOL
jsobj.SetNoTreeView(value);
value = jsobj.GetNoTreeView();
R3BOOL value = ...;
R3SetAttrs(r3obj, R3VSLWINA_NoTreeView, value, R3TAG_END);
R3BOOL value;
R3GetAttrs(r3obj, R3VSLWINA_NoTreeView, &value, R3TAG_END);
NoAvailableShaders
NoAvailableShaders
R3VSLWINA_NoAvailableShaders
Boolean
R3BOOL
jsobj.SetNoAvailableShaders(value);
value = jsobj.GetNoAvailableShaders();
R3BOOL value = ...;
R3SetAttrs(r3obj, R3VSLWINA_NoAvailableShaders, value, R3TAG_END);
R3BOOL value;
R3GetAttrs(r3obj, R3VSLWINA_NoAvailableShaders, &value, R3TAG_END);
NoShaderGadgets
NoShaderGadgets
R3VSLWINA_NoShaderGadgets
Boolean
R3BOOL
jsobj.SetNoShaderGadgets(value);
value = jsobj.GetNoShaderGadgets();
R3BOOL value = ...;
R3SetAttrs(r3obj, R3VSLWINA_NoShaderGadgets, value, R3TAG_END);
R3BOOL value;
R3GetAttrs(r3obj, R3VSLWINA_NoShaderGadgets, &value, R3TAG_END);
Rows
Rows
R3VSLWINA_Rows
Integer
R3INT
jsobj.SetRows(value);
value = jsobj.GetRows();
R3INT value = ...;
R3SetAttrs(r3obj, R3VSLWINA_Rows, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3VSLWINA_Rows, &value, R3TAG_END);