r3scanli
real/raytr/r3scanli.h
r3raytr
Scanline Class
r3Rensys
R3CLID_RENSYS
r3Scanline
R3CLID_SCANLINE - 742
int R3RegisterScanlineClass(R3APP *app);
DataType
DataType
R3SCLA_DataType
Integer
R3INT
datatype (see r3typids.h) R3TID_BYTE..R3TID_FLOAT. Defines z buffer channel accuracy for all channels but distance which is always R3FLOAT
jsobj.SetDataType(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3SCLA_DataType, value, R3TAG_END);
Reflections
Reflections
R3SCLA_Reflections
Boolean
R3BOOL
if true scanline object visible later in ray trace reflections
jsobj.SetReflections(value);
R3BOOL value = ...;
R3SetAttrs(r3obj, R3SCLA_Reflections, value, R3TAG_END);
Shadows
Shadows
R3SCLA_Shadows
Boolean
R3BOOL
if true scanline object casts later shaows in ray tracing
jsobj.SetShadows(value);
R3BOOL value = ...;
R3SetAttrs(r3obj, R3SCLA_Shadows, value, R3TAG_END);