r3mpspec
real/code/r3mpspec.h
r3code
Specular lighting shader.
r3Mplevel
R3CLID_MPLEVEL
r3Mpspecular
R3CLID_MPSPECULAR - 787
int R3RegisterMPSpecularClass(R3APP *app);
Sharpness
Sharpness
R3MPSPEA_Sharpness
Number
R3FLOAT
sharpness > 0
jsobj.SetSharpness(value);
value = jsobj.GetSharpness();
R3FLOAT value = ...;
R3SetAttrs(r3obj, R3MPSPEA_Sharpness, value, R3TAG_END);
R3FLOAT value;
R3GetAttrs(r3obj, R3MPSPEA_Sharpness, &value, R3TAG_END);
Brightness
Brightness
R3MPSPEA_Brightness
Number
R3FLOAT
brightness > 0
jsobj.SetBrightness(value);
value = jsobj.GetBrightness();
R3FLOAT value = ...;
R3SetAttrs(r3obj, R3MPSPEA_Brightness, value, R3TAG_END);
R3FLOAT value;
R3GetAttrs(r3obj, R3MPSPEA_Brightness, &value, R3TAG_END);