r3lvlmat
real/code/r3lvlmat.h
r3code
Level material model.
r3Materialbase
R3CLID_MATERIALBASE
r3Levelmaterial
R3CLID_LEVELMATERIAL - 1233
R3LEVELMATM_ADDNAME
ADDNAME
R3LEVELMATM_ADDNAME
R3BOOL, true
char*, name of the material to be added
rc = obj.ADDNAME(p3);
Insert new material into the level material
R3LEVELMATM_ADDNAMEINDEXED
ADDNAMEINDEXED
R3LEVELMATM_ADDNAMEINDEXED
R3BOOL, true
R3INT, ordnum specifying insertion point
char*, name of the material to be added
rc = obj.ADDNAMEINDEXED(p1, p3);
Insert new material into the given position in * the level.
R3LEVELMATM_REMOVEINDEXED
REMOVEINDEXED
R3LEVELMATM_REMOVEINDEXED
R3INT, ordnum of the material to be removed
obj.REMOVEINDEXED(p3);
Remove the material by ordnum * the level.
R3LEVELMATM_REMOVENAMED
REMOVENAMED
R3LEVELMATM_REMOVENAMED
char*, material to be removed
obj.REMOVENAMED(p3);
Remove the material by name.
List
List
R3LEVELMATA_List
r3List
R3LIST*
sub materials
value = jsobj.GetList();
R3LIST* value;
R3GetAttrs(r3obj, R3LEVELMATA_List, &value, R3TAG_END);