r3iapart
real/intact/r3iapart.h
r3ia
Particle Interactor
real/intact/r3intact.h oops/r3vect.h real/objects/r3partic.h
r3Intact
R3CLID_INTACT
r3Iaparticle
R3CLID_IAPARTICLE - 307
Count, Class, BrushPointCnt, Pen, Selected, BrushSize, Size, SizeRandom, RotateRandom,
int R3RegisterIaParticleClass(R3APP *app);
Count
Count
R3IAPAA_Count
Integer
R3INT
'R3IAPAA_Count' not documented
jsobj.SetCount(value);
value = jsobj.GetCount();
R3INT value = ...;
R3SetAttrs(r3obj, R3IAPAA_Count, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3IAPAA_Count, &value, R3TAG_END);
Class
Class
R3IAPAA_Class
Integer
int
'R3IAPAA_Class' not documented
jsobj.SetClass(value);
value = jsobj.GetClass();
int value = ...;
R3SetAttrs(r3obj, R3IAPAA_Class, value, R3TAG_END);
int value;
R3GetAttrs(r3obj, R3IAPAA_Class, &value, R3TAG_END);
BrushPointCnt
BrushPointCnt
R3IAPAA_BrushPointCnt
Integer
int
'R3IAPAA_BrushPointCnt' not documented
jsobj.SetBrushPointCnt(value);
value = jsobj.GetBrushPointCnt();
int value = ...;
R3SetAttrs(r3obj, R3IAPAA_BrushPointCnt, value, R3TAG_END);
int value;
R3GetAttrs(r3obj, R3IAPAA_BrushPointCnt, &value, R3TAG_END);
Pen
Pen
R3IAPAA_Pen
Integer
int
'R3IAPAA_Pen' not documented
jsobj.SetPen(value);
value = jsobj.GetPen();
int value = ...;
R3SetAttrs(r3obj, R3IAPAA_Pen, value, R3TAG_END);
int value;
R3GetAttrs(r3obj, R3IAPAA_Pen, &value, R3TAG_END);
Selected
Selected
R3IAPAA_Selected
Boolean
R3BOOL
paint selected objects, input plane, 3D bus in input plane
jsobj.SetSelected(value);
value = jsobj.GetSelected();
R3BOOL value = ...;
R3SetAttrs(r3obj, R3IAPAA_Selected, value, R3TAG_END);
R3BOOL value;
R3GetAttrs(r3obj, R3IAPAA_Selected, &value, R3TAG_END);
BrushSize
BrushSize
R3IAPAA_BrushSize
Integer
R3INT
brush size in pixels
jsobj.SetBrushSize(value);
value = jsobj.GetBrushSize();
R3INT value = ...;
R3SetAttrs(r3obj, R3IAPAA_BrushSize, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3IAPAA_BrushSize, &value, R3TAG_END);
Size
Size
R3IAPAA_Size
Number
R3FLOAT
geom. size
jsobj.SetSize(value);
value = jsobj.GetSize();
R3FLOAT value = ...;
R3SetAttrs(r3obj, R3IAPAA_Size, value, R3TAG_END);
R3FLOAT value;
R3GetAttrs(r3obj, R3IAPAA_Size, &value, R3TAG_END);
SizeRandom
SizeRandom
R3IAPAA_SizeRandom
Number
R3FLOAT
size randomizer
jsobj.SetSizeRandom(value);
value = jsobj.GetSizeRandom();
R3FLOAT value = ...;
R3SetAttrs(r3obj, R3IAPAA_SizeRandom, value, R3TAG_END);
R3FLOAT value;
R3GetAttrs(r3obj, R3IAPAA_SizeRandom, &value, R3TAG_END);
RotateRandom
RotateRandom
R3IAPAA_RotateRandom
Number
R3FLOAT*
direction randomizer
jsobj.SetRotateRandom(value);
value = jsobj.GetRotateRandom();
R3FLOAT* value = ...;
R3SetAttrs(r3obj, R3IAPAA_RotateRandom, value, R3TAG_END);
R3FLOAT* value;
R3GetAttrs(r3obj, R3IAPAA_RotateRandom, &value, R3TAG_END);
Pen
Projection
r3appobj *