r3frls3d
real/raytr/r3frls3d.h
r3raytr
Renderer's 3-dimensional (spherical volume) light source class
r3Frlightsource
R3CLID_FRLIGHTSOURCE
r3Fr3dlight
R3CLID_FR3DLIGHT - 1504
int R3RegisterFR3DLightClass(R3APP *app);
Sampling
Sampling
R3FRLS3A_Sampling
Integer
R3INT
>= 0
jsobj.SetSampling(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3FRLS3A_Sampling, value, R3TAG_END);
Size
Size
R3FRLS3A_Size
Integer
R3INT
> 0
jsobj.SetSize(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3FRLS3A_Size, value, R3TAG_END);
Dir
Dir
R3FRLS3A_Dir
'R3FRLS3A_Dir' not documented
jsobj.SetDir(value);
value = jsobj.GetDir();
R3VECTOR value = ...;
R3SetAttrs(r3obj, R3FRLS3A_Dir, value, R3TAG_END);
R3VECTOR value;
R3GetAttrs(r3obj, R3FRLS3A_Dir, &value, R3TAG_END);