Post image effects manipulate the pixel information from the ray tracer - they are 'raster' effects. The post image library is project specific: if you have multiple projects open, each uses its own private effects.
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The Popup Menu
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Copy Copies the selected image effect to the Realsoft 3D image effect clipboard. The selected effect stays in the library.
Paste Pastes the image effect from the Realsoft 3D clipboard to the current effect library.
Duplicate Creates a duplicate of the selected image effect. The duplicate is placed to the end of the library.
Delete Deletes the selected effect. The clipboard will not change.
Delete All Deletes all effects. The program displays a warning before deletion.
Delete Duplicates Removes objects which duplicate a name of an earlier object. After the operation, every effect has an unique name.
Purge Deletes all unused image effects.
Copy to a File Opens a file browser. The selected image effect is then saved to a defined disk file.
Paste from a File Opens a file browser. The image effect objects from a selected disk file will be loaded to the current library.
Rename Activates a rename box for the selected image effect.
Properties.. Opens the object property window.
Make Choreographable Makes an object animated. The time line and other animation properties can then be edited with the Choreography Window.
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| Modifying a property in the animation recording mode makes the object also choreographable. |
Load Choreography Loads animation properties from a disk file and attaches the loaded information to selected image effect.
Add New Choreography Adds a new empty choreography to the selected object. The new choreography will be the active one i.e. animation recording actions will be stored to it. Multiple choreographs can be combined in a weighted manner.
Delete Choreographs Removes all animation information from the selected image effect.
Dragging a post image object to a view window selects the post effect configuration per render box for the view. Dragging post effects to a view inserts them into the post effect configuration used by the view per render box.
See also: Reference Manual/Models/Post Image Effects.