Channels are user definable rendering attributes. The channel library is shared between all projects. For example, the material preview project automatically finds all new channels of a custom material shader.
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The Popup Menu
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Paste Pastes a channel from the Realsoft 3D clipboard to the current library.
Duplicate Creates a duplicate of the selected channel. The duplicate is placed to the end of the channel library.
Delete Deletes the selected channel. The clipboard will not change.
Delete All Deletes all channels. The program displays a warning before deletion.
Delete Duplicates Removes objects which duplicate a name of an earlier object. After the operation, every channel has an unique name.
Purge Deletes all unused channels.
Copy to a File Opens a file browser. The selected channel is then saved to a defined disk file.
Paste from a File Opens a file browser. The channels from a selected disk file will be loaded to the current library.
Rename Activates a rename box for the selected channel.
Properties.. Opens the object property window.
See also: Reference Manual/Models/Channels.