Let's imagine you have two NURBS surfaces representing a body and a handle of a coffee cup and you would like to blend the handle to the body seamlessly. The fillet tool can be used for this.
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Let's try this. 1. Use the rotation tool to create a body of a coffee cup. Use the Sweep tool to construct the handle. Position the handle to its correct position, as shown by the example image.
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![]() Two meshes for blending
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![]() The handle blended with the body
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2. Select the body and the handle (in this order) and click the Fillet tool. You can now see the fillet surfaces created between the body and the handle. As usual, the control bar shows you fillet specific options, such as the radius. Specify the desired radius and click Accept. You can now move the handle (or the cup) and the shape of the created blending surfaces is updated. The handle will remain seamlessly blended with the cup. Tutorial project: 'tutorprojects\modeling\nurbs\fillet\cup_handle_fillet' |
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The fillet tool can determine the shape for the blending surface by extrapolating the second selected object (the handle). The following example demonstrates this. 1. Create a 4x4 rectangular mesh. Then use the rotate tool to create a cone. Place the open end of the cone near the planar mesh as shown in the image: |
![]() A cone and a planar mesh
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2. Select the mesh and the cone and activate the Fillet tool. Click Accept. The created surface is tangential with both the cone and the planar mesh.
Tutorial project: 'tutorprojects\modeling\nurbs\cone_mesh_fillet' |
The fillet tool can also be used for creating a lid for the ends of a closed profile tube surface.
![]() A planar surface and a tube
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3. Select the trim curve created inside the planar mesh object. The control bar now shows you the trim curve specific tools. The Invert option is set for the trimcurve. Uncheck the Invert option to change the trimming side.
Tutorial project: 'tutorprojects\modeling\nurbs\fillet\tube with lid'